Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

Aug 16, 2021

Entry

Program Spotlighting Diverse Young Innovators

As educators and students return to class this fall, Carolina Biological has launched the Young Innovators program to highlight student inventions and inspire students and teachers to see that all students can succeed in STEM.

Aug 02, 2021

Entry

Participation in Space-based Research

An internet-based education program for upper elementary, middle, and high school students, Orion’s Quest (OQ) employs current NASA research to reach and inspire “the next generation of explorers.” OQ places students in the role of research assistant in their classrooms, supporting authentic research being conducted on the International Space Station.

Aug 02, 2021

Entry

Transportation-Inspired Robotics Season

Registration for the 2021–2022 season is now open for all FIRST programs—preK–grade 12. Project-based, hands-on FIRST programs introduce students to engineering and coding in an engaging, inclusive, and creative classroom or afterschool learning environment where students work collaboratively to solve an annual robotics challenge.

Aug 02, 2021

Entry

NASA Career Development Program

NASA internships for high school (grades 9–12) and college-level students leverage NASA’s unique missions and programs to enhance and increase the capability, diversity, and size of the nation’s future science, technology, engineering, and mathematics (STEM) workforce.

Aug 02, 2021

Entry

Hip-Hop Music That Teaches Computer Science

CodeScty is an interactive learning experience designed to introduce young people to computational thinking and coding concepts through a cultural lens that they are familiar with. CodeScty’s tech-forward music education platform includes original hip-hop music, videos, and experiential learning activities to teach computer science principles and computational thinking to seventh- and eighth-grade students who are underrepresented in STE(A)M.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

T4T Subscribe Home Page

GET OUR NEWSLETTERS

Please select