Big Deal Media

STEM • STEAM • STREAM

Interdisciplinary learning and applications of science, technology, engineering, and mathematics.

May 02, 2022

Entry

Interactives Fostering Authentic Scientific Exploration

NOVA Labs is a free digital platform from PBS, where teen “citizen scientists” can actively participate in the scientific process and take part in real-world investigations. From predicting solar storms and constructing renewable energy systems to tracking cloud movement and designing RNA molecules, NOVA Labs participants visualize, analyze, and share the same data that scientists use.

May 02, 2022

Entry

STEM Professional Development to Improve Student Achievement

With the goal of improving student achievement, NASA’s US Satellite Laboratory offers exemplary STEM educator professional development, mentoring, and standards-based curricula, utilizing technology as a tool for understanding while engaging students in meaningful contexts.

May 02, 2022

Entry

Robotics Curriculum Developing Computational Thinking Skills

Developed by researchers at TERC and Tuft University’s Center for Engineering Education and Outreach (CEEO), the Designing Biomimetic Robots curriculum challenges middle school students to learn about biomimicry by interweaving engineering, biology, robotics, and computer programming concepts through a series of engaging and practical tasks.

Apr 22, 2022

Blog

The Educational Value of Inventors and Invention

It is never too early to encourage students to become problem-solvers. To identify a problem and use creativity to develop a solution is a lifelong skill that can be used in every facet of life. Inventing does just that. Learning about inventions in the past and understanding the process inventors go through to develop inventions helps students become critical thinkers and problem-solvers.

Apr 15, 2022

Entry

Projects Introducing Engineering to Underrepresented Students

Meta’s Engineer for the Week (EFTW) is a free program that introduces engineering to learners (aged 11–18) historically underrepresented in STEM. Over the course of 15 to 20 hours, learners work alongside adult facilitators to build technology prototypes that address a social issue of their choice.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

T4T Subscribe Home Page

GET OUR NEWSLETTERS

Please select