FreshGrade has launched FreshGrade Next, a learning network for the age of instant access, combining elements of lesson planners, portfolios, communication systems, and gradebooks into a seamless experience.
The latest project in Google’s Experiments with Google collection, Sodar is a simple browser-based app that uses WebXR to offer a mobile augmented-reality social distance.
The science-oriented National Children’s Museum in Washington, DC, has started STEAM Daydream, a monthly podcast in which curious children interview STEAM (science, technology, engineering, arts, and math) innovators from across the country for answers to their burning questions.
The Rhithm app brings remote learning and social–emotional learning into “rhythm.” The app asks students to express their feelings, wellbeing, and engagement using emojis from five categories: mental, energy, emotional, physical, and social.
Through its Exercise and Sports Science Initiative, University of Michigan has developed an online program, InPACT at Home, to help K–12 students remain active while learning remotely.