Destination Imagination’s open-endedSTEAM-based Challenges enable students to learn and experience the creative process while fostering their creativity, curiosity, and courage. Destination Imagination is open to all kindergarten through university-level students worldwide. Students form teams of up to seven members, select their preferred Challenge, and work together to develop a solution to the Challenge.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.
Students, teachers, and mentors come together to design solutions for real-world challenges at DiscoverDesign, an online platform supported by the Chicago Architecture Center. On the platform, students can practice the design process, demonstrate their design skills, develop a portfolio of work, earn badges, and get feedback.
Steven Wang got into the tech field about seven years ago—as a pre-adolescent. Now, at 17, he has a concrete vision for how he wants to use technology to transform the learning experiences of students all over the world. He is CEO and cofounder of a startup company called Realism that offers virtual labs in physics, chemistry, and biology.
The Clean Tech Competition is a worldwide research and design challenge for precollege youth. The program encourages scientific understanding of real-world issues and the integration of environmentally responsible energy sources. Each year the Clean Tech Competition addresses an issue that is grounded in core technological competency areas and focuses on the next great engineering challenges.