The Museum of Science, Boston, develops exhibits, programs, and curricula that empower children to become lifelong STEM learners and passionate problem solvers. The museum offers seven engineering curricula (preK–12): “We Engineer,” “EiE for Kindergarten,” “Engineering is Elementary,” “Engineering Adventures,” “Engineering Everywhere,” “Building Math,” and “Engineering the Future.
COMAP’sHigh School Mathematical Contest in Modeling (HiMCM) is an international contest designed to provide high school students with the opportunity to work as team members to engage in and improve their modeling, problem solving, and writing skills.
A win for your students, a win for you school, and a win for your community! Students can win a share of $3 million in prizes for their school and solve a problem facing their community—that’s a big STEM win! Samsung Solve for Tomorrow is celebrating 10 years of helping educators teach STEM while tackling local community issues and winning technology for their school. To celebrate, Samsung is giving away up to $3 million in prizes and selecting more winners than ever before. Submit your application to participate today.
Destination Imagination’s open-endedSTEAM-based Challenges enable students to learn and experience the creative process while fostering their creativity, curiosity, and courage. Destination Imagination is open to all kindergarten through university-level students worldwide. Students form teams of up to seven members, select their preferred Challenge, and work together to develop a solution to the Challenge.
Rube Goldberg, Inc. develops curricula designed to bring laughter and invention together in STEM- and STEAM-friendly activities. A Rube Goldberg Machine (RGM) is a crazy contraption that accomplishes a simple task in the most complicated—and funniest—way possible.