Get the Math mixes video and web interactivity to help middle school and high school students develop algebraic thinking skills for solving real-world problems. The multimedia mathematics challenges are presented in the context of the “real world” scenarios of fashion design, videogame design, music production, restaurant management, professional basketball, and movie special-effects production.
Destination Imagination (DI) aims to inspire and equip students to become the next generation of innovators and leaders. In 2016–2017, DI will offer seven standards-based Challenges: The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning, and related skills.
Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books.
The Galileo website is a starting place for teaching with inquiry. The website has articles and resources to learn about inquiry-based education, as well as plenty of research.
Inquiry maths is a model of teaching that encourages students, aged 11 to 16, to regulate their own activity while exploring a mathematical statement (called a prompt). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of legitimate mathematical activity.