Big Deal Media

Problem-based Learning

Student-centered teaching method in which students learn about a subject through solving an open-ended problem presented in trigger material.

Algebraic Thinking

Jun 01, 2016

Entry

Real-World Interactives Challenging Algebraic Thinking

Get the Math mixes video and web interactivity to help middle school and high school students develop algebraic thinking skills for solving real-world problems. The multimedia mathematics challenges are presented in the context of the “real world” scenarios of fashion design, videogame design, music production, restaurant management, professional basketball, and movie special-effects production.

Inspire Students to become Innovators

May 16, 2016

Entry

Ignite Imagination

Destination Imagination (DI) aims to inspire and equip students to become the next generation of innovators and leaders. In 2016–2017, DI will offer seven standards-based Challenges: The Technical Challenge prompts students to complete tasks by using engineering, research, strategic planning, and related skills.

Put STEAM into STEM

Jan 04, 2016

Entry

Put STEAM into STEM

Researchers in the Center for Engineering Education and Outreach (CEEO) at Tufts University have established an initiative called Novel Engineering, in which engineering challenges are plucked from the plots of assigned books.

Inquiry-Based Learning

Jan 04, 2016

Entry

Focus on Inquiry

The Galileo website is a starting place for teaching with inquiry. The website has articles and resources to learn about inquiry-based education, as well as plenty of research.

Math Prompts

Dec 01, 2015

Entry

Explore Ideas in Collaboration

Inquiry maths is a model of teaching that encourages students, aged 11 to 16, to regulate their own activity while exploring a mathematical statement (called a prompt). Inquiries can involve a class on diverse paths of exploration or in listening to a teacher’s exposition. In inquiry maths, students take responsibility for directing the lesson, with the teacher acting as the arbiter of legitimate mathematical activity. 

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