Big Deal Media

Problem-based Learning

Student-centered teaching method in which students learn about a subject through solving an open-ended problem presented in trigger material.

Computer Science Competition

Sep 17, 2018

Entry

Computer Science Competition

Each year the American Computer Science League (ACSL) organizes a computer science or programming competition for precollege students in five divisions—Senior, Intermediate, Junior, Classroom, and Elementary. A preliminary competition, in which individual students compete to get their school team qualified for the All-Star Contest, consists of four contests, each of which has two parts: a written section (called “shorts”) and a programming section.

Science curriculum from the Smithsonian

Sep 05, 2018

Entry

Inquiry-based Learning Experiences Focusing on Sustainability

Smithsonian Science for Global Goals is a new, freely available curriculum that uses the United Nations’ Global Goals for Sustainable Development as a framework to focus on sustainable actions to local problems, defined and implemented by students.

STEM Activities

Sep 05, 2018

Entry

Program to Inspire Curiosity in STEM

SAE Foundation’s A World in Motion (AWIM) is a teacher-administered, industry volunteer-assisted program that brings science, technology, engineering, and math (STEM) education to life in the classroom for K–8 students.

Cultural Awareness Game

Aug 15, 2018

Entry

Minigames Developing Global and Cultural Awareness

The League of Extraordinary Bloggers, also known as LXB, is a team of teen bloggers from China, Japan, South Korea, and Vietnam who are traveling through Asia to track down a mysterious criminal mastermind known as The FOX.

Environmental Education Augmented Reality

Aug 01, 2018

Entry

Virtual Experience Providing Insight into Environmental Science

The World Wildlife Fund’s WWF Free Rivers app for iOS gives students the opportunity to get involved and help protect rivers, as well as the people and wildlife that depend on them.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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