Big Deal Media

Problem-based Learning

Student-centered teaching method in which students learn about a subject through solving an open-ended problem presented in trigger material.

Game About Winston Churchill

Aug 01, 2018


Scenarios That Changed History

Think Like Churchill by Touch Press is an app for iOS that lets students stand in the shoes of Winston Churchill as he faces some of the most difficult and challenging dilemmas in history.

Educators used these five resources the most in May 2018.

Jun 15, 2018


Our Top Five Resources in May 2018

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.

Jun 01, 2018


Start Building STEAM Now for the Fall

Designed to boost interest and proficiency in science, technology, engineering, art, and math (STEAM), the Samsung Solve for Tomorrow contest challenges public school teachers and students in grades 6–12 to create solutions using STEAM skills that can be applied to help improve their community. All you have to do now is start thinking of a local or relevant issue that impacts your school. Once the next school year begins, Samsung will remind you to brainstorm a solution with your students for a chance to win a share of $2 million in Samsung technology for your school. Sign up now to receive Samsung Solve for Tomorrow contest emails and updates, and be the first to know when the contest officially starts.

Design Squad Global Features Challenges, Videos, and Activities that Encourage Students to Learn About Engineering

May 01, 2018


Real-World Engineering Challenges

PBS Kids Design Squad Global empowers middle school students to solve real-world problems and understand the impact of engineering in a global context. The site is refreshed weekly with challenges, videos, and activities.

Apr 16, 2018


Competition Encouraging Design Thinking

The Design for Change (DFC) global movement was founded in 2009 by world-renowned educator Kiran Sethi, who believes that if young people are empowered and made to feel that they could take matters into their hands, they would change the world for the better.


Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media


T4T Subscribe Home Page


Please select