Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
Sandbox AR from Discovery Education is an award-winning digital media platform that serves more than 4.5 million students worldwide across 140 countries. The freeaugmented reality app, available on iPad only at the time of the launch, takes advantage of the device’s camera, display, motion sensors, and high-speed processors to meld reality and digital creations.
Developed by Artebinaria, Artinside Museum offers users a visit in augmented reality to an imaginary museum in which 100 masterpieces from the thirteenth to the twentieth centuries are exhibited in the space around them, in life size, within four collections and twenty exhibition rooms.
Poemhunter treasures are waiting for poem hunters. The Poemhunter app’s library has over 1.4 million poems from more than 100,000 poets, including Maya Angelou, Robert Frost, William Shakespeare, Emily Dickinson, Pablo Neruda, Edgar Allan Poe, Walt Whitman, William Wordsworth, John Keats, Langston Hughes, Khalil Gibran, and T. S. Eliot.
In 1970 the first Earth Day started an environmental revolution. Now Earth Day is igniting an education revolution to save the planet. Through its Climate and Environmental Literacy Campaign, the organization is working to ensure that every learner in every school in the world receives fully integrated, assessed climate and environmental education with a strong civic engagement component.
Three new early-literacy apps—released for free from Harvard Graduate School of Education and its Reach Every Reader initiative—are designed for parents and caregivers to use with their children to encourage fun and rewarding interactions, promote dialogue, and give children the foundations they need to read, learn, and thrive.