Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
Movers & Shakers NYC has created the free mobile app Kinfolk that transports students to an augmented reality (AR) space where they can walk up to virtual “monuments” of 10 famous Black historical figures and learn their stories.
Aquation: The Freshwater Access Game is a freeiOS, Android, and web game offered by the Smithsonian Science Education Center. Designed for students in upper elementary or middle school, the game teaches how clean water is distributed and what can be done to balance global water resources.
In the Machinika Museum, students will discover beautiful and mysterious machines of unknown origins through an atmospheric, galaxy-spanning 3D puzzle game.
The ASL App, by Ink & Salt, presents videos made by people who are deaf to help users learn a new visual, spatial language in a way that is easy, intuitive, and well paced. Users can drag their finger on the videos to control the speed, and when they need to know a sign right away, they can use the search index.
Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it.