Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

May 02, 2022

Entry

App to Build a 3D World in Augmented Reality

Sandbox AR from Discovery Education is an award-winning digital media platform that serves more than 4.5 million students worldwide across 140 countries. The free augmented reality app, available on iPad only at the time of the launch, takes advantage of the device’s camera, display, motion sensors, and high-speed processors to meld reality and digital creations.

Apr 15, 2022

Entry

Library of Poetry on Your Phone

Poemhunter treasures are waiting for poem hunters. The Poemhunter app’s library has over 1.4 million poems from more than 100,000 poets, including Maya Angelou, Robert Frost, William Shakespeare, Emily Dickinson, Pablo Neruda, Edgar Allan Poe, Walt Whitman, William Wordsworth, John Keats, Langston Hughes, Khalil Gibran, and T. S. Eliot.

Apr 15, 2022

Entry

SPOTLIGHT! On Citizen-Science Activities for Earth Day—and Beyond

In 1970 the first Earth Day started an environmental revolution. Now Earth Day is igniting an education revolution to save the planet. Through its Climate and Environmental Literacy Campaign, the organization is working to ensure that every learner in every school in the world receives fully integrated, assessed climate and environmental education with a strong civic engagement component.

Apr 01, 2022

Entry

App Harnessing the Power of Citizen Scientists

The Meteor Counter, a free iPhone app developed by NASA, is designed to harness the power of citizen scientists to keep track of meteoroids. Using the app, people from all walks of life can help NASA scientists discover new meteor showers, pinpoint comet debris streams, and map the distribution of meteoroids around Earth’s orbit."

Apr 01, 2022

Entry

Apps to Cultivate Early Literacy

Three new early-literacy apps—released for free from Harvard Graduate School of Education and its Reach Every Reader initiative—are designed for parents and caregivers to use with their children to encourage fun and rewarding interactions, promote dialogue, and give children the foundations they need to read, learn, and thrive.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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