Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
The Reach Every Reader initiative—a collaboration among Harvard Graduate School of Education, Massachusetts Institute of Technology Integrated Learning Initiative, and Florida State University—is expanding access to its pioneering Small Wonders app as part of its work to provide comprehensive early literacy solutions through research in education, developmental psychology, and technology.
Art Set has been the premier iPadapp in more than 30 countries around the world. Now the developer, Lofopi Ltd, has completely rewritten the app with advanced artistic digital painting and drawing tools.
The Barbara Bush Foundation has worked with the Dollar General Foundation and Southern Methodist University’sgame lab for the last few years to develop an app to transform literacy skills with engaging, puzzle-solving gameplay.
McGraw Hill’s mobile study app, SHARPEN, helps students who have been turning to social media to find studying help. The app assists students in learning through continuous content feeds, short videos, swipe-able study tools, and a personalized activity dashboard.
The idea behind Ready Maker is to get everyone into coding—young students and beginners alike—by using gaming as an entry point. Since playing games appeals to many students, building one is a fun way to learn coding without focusing on the nitty-gritty of the code itself.