Big Deal Media

Mobile Learning

Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.

Mar 01, 2023

Entry

Citizen–Science Observations Contributing to Ecological Conservation

Hundreds of thousands of people around the world contribute bird observations to The Cornel Lab of Ornithology each year, gathering data on a scale once imaginable. Scientists use these data to reveal how birds are affected by habitat loss, pollution, disease, climate, and other environmental changes.

cartoon of Gertrude Stein

Feb 15, 2023

Entry

App That Illuminates the Stories of Women in History

Lessons in Herstory is an iPad app created by Daughters of the Evolution that puts a new lens on history. The app uses augmented reality to bring to life the forgotten heroes in US history textbooks—women!

cartoon woman running phone app

Feb 01, 2023

Entry

Walking, Cycling, Swimming … Virtual Fitness Challenge

Spice up your motivation for running, walking, or cycling (or any distance-based exercise) by taking on The Conqueror’s Mount Everest Virtual Challenge. The challenge takes you through a breathtaking 40-mile journey to the summit of Mount Everest—the highest peak in the world.

cartoon of girl doing yoga

Jan 17, 2023

Entry

Mobile Platform That Engages Children in Active Screen Time

HiveClass is an app-based platform that offers guidance to children on how to play sports and improve as they progress through the app. The idea is to engage more children in active screen time—to get them moving rather than passively watching.

fake newscast map of the world

Jan 04, 2023

Entry

Nonprofit That Uses TikTok to Teach How to Spot Misinformation

A recent study from NewsGuard found that roughly one in five TikTok videos contain misinformation, whether the topic is COVID-19 vaccines or the Russia–Ukraine war. The News Literacy Project helps educators and students learn to judge the reliability of online information.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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