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Educational Technology

The use of physical hardware and education theoretics. Educational Technology includes learning theory, computer-based training, online learning, and mobile learning.

Webinar - Make the Most of EdTech

May 16, 2022

Sponsored Content

Free Webinar to Make the Most of Edtech

You may have the tech but don’t always know how or where it makes sense to use it in the classroom. Join Edina Public Schools and Logitech as they discuss simple, school-tested ways to use technology to creatively enhance learning. You’ll come away with creative ways to personalize learning and specific school-tested strategies that you can use immediately. Register today to attend live on May 18, 2022, at 1 p.m. (PT)/4 p.m. (ET), or get access to the recording.

May 02, 2022

Entry

App to Build a 3D World in Augmented Reality

Sandbox AR from Discovery Education is an award-winning digital media platform that serves more than 4.5 million students worldwide across 140 countries. The free augmented reality app, available on iPad only at the time of the launch, takes advantage of the device’s camera, display, motion sensors, and high-speed processors to meld reality and digital creations.

Guide Technology Ideas Student Creativity

May 02, 2022

Sponsored Content

Free Edtech Activity Guide for Encouraging Creative Learning

Don’t miss Logitech’s free resource with teacher-tested edtech activities that empower student expression, engagement, and connection to suit any classroom style. Download your free guide now and explore new ways to encourage creative learning experiences.

May 02, 2022

Entry

Education-Related Conversations on Social Media

TweetMeets are monthly conversations on Twitter about education-related topics. At event times, anyone can join and respond to five discussion questions.

May 02, 2022

Entry

Journey Through the History of Art in Augmented Reality

Developed by Artebinaria, Artinside Museum offers users a visit in augmented reality to an imaginary museum in which 100 masterpieces from the thirteenth to the twentieth centuries are exhibited in the space around them, in life size, within four collections and twenty exhibition rooms.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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