The use of physical hardware and education theoretics. Educational Technology includes learning theory, computer-based training, online learning, and mobile learning.
The field of education technology, also known as “edtech,” has been around as long as technology has been used in schools. However, computers, the Internet, and mobile devices have given rise to a new revolution of edtech.
Developed by EDC’s Center for Children & Technology, the Possible Worlds digital games are designed to help improve student understanding of phenomena that are often the subject of scientific misconceptions. The games are the centerpieces of modules that address four topics: photosynthesis, heredity, electricity, and heat transfer. Each game includes classroom activities for teachers that have been developed to leverage students’ experiences within the games.
Educators and policymakers are increasingly realizing the potential in using student data to make informed decisions. But even with all that potential, balancing technology advances with the need to protect student privacy and data is a major challenge. CoSN’s Protecting Privacy in Connected Learning initiative aims to help inform your efforts. Visit CoSN’s website to download the freeProtecting Privacy toolkit and new information about the 10 principles to guide the use of student data.
Access Files, Applications, and Reports from Any Device
Stoneware’s webNetwork delivers a unified workspace where teachers and students access everything they need from wherever they are located. Users have freedom and flexibility to access resources from any device, extending education beyond classroom walls. webNetwork enables key initiatives such as personalized learning, 1:1/BYOD, and Common Core assessment delivery.