Unity Learn is a code-teaching system that focuses primarily on gaming, augmented/virtual reality (AR/VR), and 3D environment modeling. The system can be used for engineering, architecture, automotive, entertainment, gaming, and more professional needs.
Smithsonian Folkways Learning Pathways (SFLP) are in-depth curated journeys of discovery that place music at the heart of the educational experience. The free online resources provide a basis for K–13 teachers to explore a broad range of cultural, historical, social, and musical themes with their students.
The Lincoln Home National Historic Site is an ideal place to expand students’ knowledge and curiosity of Abraham Lincoln. The historic site’s programs are inspired by the essential question, How can artifacts help us understand a person or time period?
Emily Dickinson forged her power of creativity and insight in the intimate environs of her beloved home, creating extraordinary poetry that touches the world. Visitors to the Emily Dickinson Museum can explore The Homestead where Dickinson was born, died, and did most of her writing.
Games are microcosms of the real world, making play and design a springboard for possibility. The Game Design Studio Toolkit supports teens in using game design to lead systems of change, engaging teens in individual and collective reflection and action as they create their own games.