Big Deal Media

Digital Learning • Learning Support

A combination of technology, digital content, and instruction.

Active Learning

Aug 01, 2016

Entry

Active Learning Platform

The research-driven educational company ActivEd has made available a kinesthetic learning platform called Walkabouts, which transforms math, language, and literacy standards into short, movement-rich classroom activities for preK–grade 2 children.

Art and Culture in Three Dimensions

Aug 01, 2016

Entry

Art and Culture in Three Dimensions

Field trips to museums are becoming increasingly rare in public school classrooms. Google Arts & Culture gives students that chance when it isn’t in the budget.

Virtual Reality Desktops

Aug 01, 2016

Entry

Virtual Reality Desktops

Educators can transform and accelerate STEM education with the zSpace STEM lab. The lab includes a set of student virtual reality stations and a teacher station, each outfitted with an interactive stylus, as well as educational software covering a wide variety of subjects, from science and physics to engineering.

Lessons Plans that Use Movies

Jun 15, 2016

Entry

Curriculum for Using Film in the Classroom

TeachWithMovies (TWM) is a collection of lesson plans and curriculum materials (English, social studies, science, health, mathematics, the arts, and more) in which movies are employed to inspire, inform, and motivate students.

Children and Youth in History

Jun 15, 2016

Entry

Primary Sources on the History of Childhood

Children & Youth in History provides teachers and students with access to sources about young people around the world, from the past to the present.

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Digital Learning • Learning Support
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