Computer-generated simulations of 3D environments; a composite view of the real world and computer-generated inputs; social learning experiences that include a story line in which participants' actions affect the outcome.
Movers & Shakers NYC has created the free mobile app Kinfolk that transports students to an augmented reality (AR) space where they can walk up to virtual “monuments” of 10 famous Black historical figures and learn their stories.
Wisdom: The World of Emotions is an adaptivesocial–emotional learning game offered by BetterKids for children aged 4–8. The app, available for iOS and Android devices, includes an SEL curriculum, SEL transitions, and SEL activities to support students’ emotional wellbeing.
Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it.
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8).
Fans of Jane Austen can visit her House from the comfort of their home, or wherever they are. They can stroll through the House, now a Museum, on a 360-degreevirtual tour, wander through the gardens with the Museum cat, or take in an online exhibition.