Big Deal Media

Project-based Learning

A teaching method in which students gain knowledge, skills, and learn about a subject by investigating and responding to an authentic and complex question, problem, or challenge.

gamification pandemic

Jun 15, 2022

Entry

Digital Stories About Living Through History’s Worst Pandemics

History AdventuresGlobal Pandemics is a free app that transports users back in time and into the lives, choices, and dilemmas faced by individuals around the globe during some of the largest-scale plagues and pandemics in history.

Jun 01, 2022

Entry

Prize Connecting Young Champions of the Earth to International Mentors

Sponsored by The World Around with the support of Meta Open Arts, the inaugural Young Climate Prize is an open invitation for young people aged 13 to 25 anywhere in the world to share their work and activism related to climate change.

Apr 15, 2022

Entry

Projects Introducing Engineering to Underrepresented Students

Meta’s Engineer for the Week (EFTW) is a free program that introduces engineering to learners (aged 11–18) historically underrepresented in STEM. Over the course of 15 to 20 hours, learners work alongside adult facilitators to build technology prototypes that address a social issue of their choice.

Apr 01, 2022

Entry

App Harnessing the Power of Citizen Scientists

The Meteor Counter, a free iPhone app developed by NASA, is designed to harness the power of citizen scientists to keep track of meteoroids. Using the app, people from all walks of life can help NASA scientists discover new meteor showers, pinpoint comet debris streams, and map the distribution of meteoroids around Earth’s orbit."

Apr 01, 2022

Entry

Platform for Collaborative Storytelling

BoomWriter is a simple-to-use and highly engaging writing platform that engages and inspires young writers. Students choose from one of BoomWriter’s story starts or write their own. Then they read, plan, and write the next chapter of the story.

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

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