NASA is inviting coders, entrepreneurs, scientists, designers, storytellers, makers, builders, artists, and technologists to come together on October 1 and 2, in a globalhackathon. Over two days, participants from around the world will form in-person and virtual teams to solve challenges using NASA’s open-source data.
Future City is a project-based learning program presented by DiscoverEd that starts with a question: how can we make the world a better place? To answer the question, sixth-, seventh-, and eighth-grade students imagine, research, design, and build cities of the future that showcase their solution to a citywide sustainability issue.
In just three years, 30,000 high school girls have discovered the exciting world of cybersecurity through GirlsGo CyberStart Challenges and are on track to become the next generation of cyber defenders.
Killer Snails creates immersive games that inspire a love of science. The games are built by scientists and backed by science. The company’s mission is to create the next generation of changemakers and to bring science out of the laboratory and into the hands of learners.
It is never too early to encourage students to become problem-solvers. To identify a problem and use creativity to develop a solution is a lifelong skill that can be used in every facet of life. Inventing does just that. Learning about inventions in the past and understanding the process inventors go through to develop inventions helps students become critical thinkers and problem-solvers.