Education, learning, and instruction conducted by means of portable computer devices such as smartphones or tablet computers; includes apps and tablet programs.
Seattle teen Anika Krishnan identified a need during the pandemic for nonprofits to find more volunteers, so she created a mobile app called Treefish to connect teens with remote volunteering opportunities. Her app was selected as a national finalist in a competition by ProjectCSGIRLS in 2020.
Hundreds of thousands of people around the world contribute bird observations to TheCornel Lab of Ornithology each year, gathering data on a scale once imaginable. Scientists use these data to reveal how birds are affected by habitat loss, pollution, disease, climate, and other environmental changes.
Lessons in Herstory is an iPad app created by Daughters of the Evolution that puts a new lens on history. The app uses augmented reality to bring to life the forgotten heroes in US history textbooks—women!
Spice up your motivation for running, walking, or cycling (or any distance-based exercise) by taking on The Conqueror’s Mount Everest Virtual Challenge. The challenge takes you through a breathtaking 40-mile journey to the summit of Mount Everest—the highest peak in the world.
HiveClass is an app-based platform that offers guidance to children on how to play sports and improve as they progress through the app. The idea is to engage more children in active screen time—to get them moving rather than passively watching.