Virtual Fieldtrips Through Objects of Aviation and Space History
The Smithsonian National Air and Space Museum provides unique fieldtrip opportunities for teachers and students to engage with the museum’s content online. Among the museum’s offerings are “Earth and Its Place in the Universe” (grades 5–12); “Finding Our Way: Geography and GIS” (grades 6–8)); “Living Through History” (grades 1–8); and “Paper Airplane Design” (grades 3–8). Each reservable experience is standards-aligned and provides a suite of materials surrounding the subject area and aimed at engaging students through hands-on activities with adaptations for completion at home. The experiences also include artifact immersions that connect the museum’s collection to the school’s curriculum, and virtual games and activities that extend the content for students. These experiences provide resources for teachers to implement in their classrooms; they do not include live interaction with Smithsonian staff. The fieldtrip experiences are available for groups of 10 or more.
Plus: What can we see looking up toward the sky? Students can take a virtual journey with National Air and Space Museum educators to explore Earth’s sky and discover how patterns and motions of the Solar System affect their everyday lives. The virtual planetarium show, “Observing the Sky,” is adaptable for K–8. Each show will be hosted on Zoom or Teams.
Now with Apple ARKit, Eric Carle’s The Very Hungry Caterpillar can be brought to life in the real world. Through an augmented reality experience, children can watch their own Very Hungry Caterpillar appear in their classroom, on a kitchen table, in a garden, on their playground, or anywhere else they want to play with it.
Movers & Shakers NYC has created the free mobile app Kinfolk that transports students to an augmented reality (AR) space where they can walk up to virtual “monuments” of 10 famous Black historical figures and learn their stories.
TimeTours: Uxmal takes students on a virtual trip to the golden age of the Maya, using modern 3D reconstructions. The virtual trip through time brings the past to life in threespherical panoramas that put students right into several important locations of ancient Uxmal using the built-in compass feature.