Harmony Game Room is a free app for iOS and Android from National University that includes a growing collection of games, tools, and other resources to help children in prekindergarten through grade 6 develop social-emotional learning (SEL) skills while they play.
Designed to be used alone or with Harmony’s SEL curriculum, Harmony Game Room brings important lessons to life in any learning environment. Children learn communication skills, develop empathy and pro-social behaviors, and build stronger relationships with their peers—all conveniently accessible from their mobile device.
Key features include Quick Connection Cards with hundreds of activities and conversation prompts; TheCommonalities Game, where students get to know their body; Battle the Bully Bot Game, which teaches positive ways to handle tough situations; The WISES Game, where students walk in someone else’s shoes; Bloopers and Boosters, interactive stories that help teach children to communicate effectively; and Relaxation Stations, activities to help practice focus and breathing.
The idea behind Ready Maker is to get everyone into coding—young students and beginners alike—by using gaming as an entry point. Since playing games appeals to many students, building one is a fun way to learn coding without focusing on the nitty-gritty of the code itself.
CyberStart America gives students in grades 9–12 free access to the world-renowned CyberStartgame, in which students will tackle four unique bases, each focusing on offensive and defensive cybersecurity disciplines.
An app called Mightier helps children develop emotional regulation through games that get harder if a monitor detects a rise in heart rate, often precipitated by frustration. The app, which was developed by Harvard Medical School and Boston Children’s Hospital researchers, incentivizes children to use coping skills they have learned to calm down, which lowers heart rate and brings the games back to an easier level.