In the game, students enter the magical world of Peekaville, where animals and humans, called the Peekapak Pals, live and play in harmony. Through an interactive map, students visit different parts of town and interact with the Peekapak Pals by helping them solve problems in a series of quests, activities, and games. All of the activities are story-based and game-based learning to teach social–emotional learning skills and link back to improve reading and writing skills.
The Feelings Check-In tool allows students to check-in daily and journal how they are feeling. Teachers can access various analytical tools, such as a student sentiment heatmap, to gain insight into students’ progress with the quests, games, and stories in Peekaville and areas in which they are struggling.
The research-based app is aligned to CASEL’s framework of five social–emotional competencies and is COPPA compliant to ensure student privacy. The app is free to download for iOS and Android devices; check Peekapak’s website for the cost of Peekapak’s SEL curriculum.
Quandary, the award-winning nonprofit learninggame has landed on students’ mobile phones. As Captain of a new human settlement on Planet Braxos, students in grades 5–8 can shape the future of a new civilization, while developing ethical reasoning skills.
The Best Buddies Friendship program builds one-to-one friendships between students with and without intellectual and developmental disabilities (IDD), offering social interactions while improving the quality of life and level of inclusion for a population that is often isolated and excluded.
Discovery Education has unveiled a new integration of Minecraft: Education Edition (M:EE) into its learning platform, which means the popular educational game is now accessible from within Discovery Education’s platform without requiring any other download or installation.