A distress call from an emergency beacon goes off somewhere in the world. Satellites orbiting high above Earth receive the signal and relay the person’s location to search and rescue crews on the ground. In Rescue 406, an iOSmobile game by NASA, students use the information from these satellites to direct the rescue effort. Students will need to be quick to keep up with an increasing number of people in trouble. When they come across a person adrift in the turbulent ocean waters, they will need to throw a life preserver to reach the person. They may need to land a helicopter gently to rescue someone stranded on a deserted island or clear a path through the woods to rescue an ill-fated camper. Someone stuck in the mountains will need to be airlifted in a steady rescue basket. Gameplay gets more complicated when the satellites receive only partial information from the emergency beacons. Students then will need to use the satellites to scan the ground or decipher information from the beacon before they start the rescue. As they play this educational game, students learn about the NOAA-operated SARSAT (Search And Rescue Satellite Aided Tracking) system.Cost: Free
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.
Games are microcosms of the real world, making play and design a springboard for possibility. The Game Design Studio Toolkit supports teens in using game design to lead systems of change, engaging teens in individual and collective reflection and action as they create their own games.
Killer Snails creates immersive games that inspire a love of science. The games are built by scientists and backed by science. The company’s mission is to create the next generation of changemakers and to bring science out of the laboratory and into the hands of learners.