NASCAR and National Science Teachers Association (NSTA) have teamed up to provide engaging and relevant content and activities for teaching science and STEM. The NASCAR Kids program is designed to help youth learn about the world of NASCAR through unique science, technology, and innovation-inspired content. NASCAR-themed lessons, a Track Guide, videos, and other resources are available free of charge to educators nationwide. They can tap lessons for elementary and middle school students such as “How Do Things Make Sound?” (K–2) “Why Do NASCAR Drivers Need to React Fast?” (3–5), and “How Do Roof Flaps Make a Racecar Safer?” (6–8). Students can explore the science behind drafting, drag, and aerodynamics through videos, and they can design and drive their own racecar while learning about aerodynamics and engineering in a one-of-a-kind simulation. The STEM at the Track resource guide for K–12 teachers features engaging science lessons and activities to do at the racetrack.
Twig Science Next Gen is a preK–8 STEM program built to address the Next Generation Science Standards (NGSS). The program provides comprehensive coverage of 3D science standards through engaging hands-on and digital investigations in which students take on the roles of real-world scientists and engineers.
Each year Samsung holds a national competition for public schools, grades 6–12, in which students are asked to consider how technology and STEM can be used to create change in their communities. With the help of their teachers, students can apply to the contest and compete to win up to $100,000 in prizes for their school, plus the opportunity to work with Samsung employees to develop their prototypes and pitch their idea to a panel of judges in New York City. Three National Winner schools will each receive a $100,000 prize package; 10 National Finalist schools, a $50,000 prize package; and 100 State Winner schools, a $6,500 prize package. All prize packages include Samsung products and classroom resources.
TinkRworks’ standards-aligned supplemental STEAM program reinforces core learnings through a multidisciplinary curriculum that includes projects and individual student kits. The STEAM-X curriculum is tailored for classrooms and remote or hybrid settings.