Designed for iOS, Cato’s Hike puts students in a hiker’s shoes (either Cato’s or his friend’s—students’ choice) on an odyssey to find a way through the magical world they’ve stumbled into and to get back home. As they engage in the game, students use programming commands to tell their character where to move and how to get past such obstacles as water, rocks, and trees. To move their character, players drag command cards into the program. They can work with beginning-level commands, telling the character to walk or jump or turn, or they can use more advanced tools, such as loops, goto commands, if/then commands, branches, and chaining. Students can save their in-progress programs and email them to friends. A tutorial walks them through the basics; a written manual is also available. Cost: Lite version, free; expanded version, $4.99
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in April.
Minecraft has released an immersive educational game called Active Citizen, in partnership with the Nobel Peace Center and Games for Change. The goal of the game is to help educate youth worldwide about Nobel Peace Prize laureates, past and present, and foster an understanding of the skills needed to drive positive change in the world.
Project Budburst, which is managed by the National Ecological Observatory and Chicago Botanic Garden, collects data on the timing of leafing, flowering, and fruiting of plants throughout the year to help scientists investigate the impact of climate change on different species.