Game Integrating Computational Thinking and Environmental Problem Solving
The New York Hall of Science (NYSCI) pioneered Design–Make–Play, a novel approach to learning and engagement, drawing on deeper learning research and supporting the creation of learning experiences that develop critical thinking, knowledge integration, innovation, and creativity skills. One of NYSCI’s newest resources, an open-world game anyone can play, brings Design–Make–Play to the worlds of computational thinking and environmentalproblem solving. The game, called The Pack, is set in a future world where healthy ecosystems have faltered and resources are scarce. To restore the environment, players embark on an open-ended quest to find food and water by using their “Pack”—creatures that have unique functions such as digging, moving, holding, grabbing, and repeating. When their Pack has more than one type of creature, players combine them into algorithms to perform tasks and overcome challenges. As they advance, players create more complex algorithms that allow them to do new things. ThePack is free to download for Mac OSX and Windows.
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in May.
Games are microcosms of the real world, making play and design a springboard for possibility. The Game Design Studio Toolkit supports teens in using game design to lead systems of change, engaging teens in individual and collective reflection and action as they create their own games.
Killer Snails creates immersive games that inspire a love of science. The games are built by scientists and backed by science. The company’s mission is to create the next generation of changemakers and to bring science out of the laboratory and into the hands of learners.