Big Deal Media

K-12 Technology
Decision Making Critical Thinking Game
pastpresent.muzzylane.com

Mar 01, 2017 2017-03-01

Digital Learning • Learning Support

Game for Developing Historical Literacy

The Past/Present game thrusts students aged 10–15 into the everyday hustle and bustle of life in a fictional mill town in 1906. While studying American history, students become fictional characters in this free immersive online game designed to impart decision making and critical thinking skills. In the game, students take on the role of either an immigrant weaver in a New England factory or a native-born middle manager at the same factory. Both characters are confronted with financial pressures and the threat of labor unrest, and students have to shape their responses to the challenges of the era to earn money to support their families. Players encounter multiple points of view from two newspapers in the town and characters that reflect clashing worldviews. The Teacher and Student tabs on the game’s website lead to instructional resources, teaching guides, and student assignment worksheets to support the game in the history classroom. Students can also play two minigames that are featured in the full Past/Present game. Primary source materials are included in the student packet. Past/Present is a production of The Center for New American Media; it was built by Muzzy Lane Software.

Gamification/Game-Based Learning Social Studies

SHARE: Twitter Facebook LinkedIn Email

RELATED CONTENT

BROWSE TOPICS

Digital Learning • Learning Support
Funding & Recognition
Mobile Learning
Professional Growth
Social Media
STEM • STEAM • STREAM

BROWSE FOCUS AREAS

GET OUR NEWSLETTERS

Please select



T4T Subscribe Home Page