The Past/Present game thrusts students aged 10–15 into the everyday hustle and bustle of life in a fictional mill town in 1906. While studying American history, students become fictional characters in this free immersive online game designed to impart decision making and critical thinking skills. In the game, students take on the role of either an immigrant weaver in a New England factory or a native-born middle manager at the same factory. Both characters are confronted with financial pressures and the threat of labor unrest, and students have to shape their responses to the challenges of the era to earn money to support their families. Players encounter multiple points of view from two newspapers in the town and characters that reflect clashing worldviews. The Teacher and Student tabs on the game’s website lead to instructional resources, teaching guides, and student assignment worksheets to support the game in the history classroom. Students can also play two minigames that are featured in the full Past/Present game. Primary source materials are included in the student packet. Past/Present is a production of The Center for New American Media; it was built by Muzzy Lane Software.
Carnegie Hall Kids is a child-friendly website that invites youth aged 5–12 to learn about music through activities that ignite children’s imagination. Through a fun and engaging interface, young people can learn about the history of Carnegie Hall, as well as explore a variety of musical genres and traditions.
ImmerseMe offers solo language practice in virtual reality. In each lesson, students will find themselves in a 360-degree photographic image filmed on location in a place where their language of choice is spoken.
Getting children to compose music has always been seen as difficult, a skill reserved for those who have mastered theory and acquired sufficient instrumental skill. With Hyperscore, children can express their innate musicianship literally in minutes, regardless of their level or prior music experience.