Empower Students, Inspire Ideas, and Create Change
Public school teachers are invited to enter the SamsungSolve for Tomorrow contest to empower students, inspire ideas, and create change. Incorporating STEAM into projects designed to help advance the interests of local communities teaches students critical thinking and, by extension, critical problem solving. Build a brighter future with STEAM by applying by November 9, 2017, for a chance to win a share of $2 million in Samsung technology!
It is never too early to encourage students to become problem-solvers. To identify a problem and use creativity to develop a solution is a lifelong skill that can be used in every facet of life. Inventing does just that. Learning about inventions in the past and understanding the process inventors go through to develop inventions helps students become critical thinkers and problem-solvers.
Killer Snails creates immersive games that inspire a love of science. The games are built by scientists and backed by science. The company’s mission is to create the next generation of changemakers and to bring science out of the laboratory and into the hands of learners.
NASA has been landing rovers on the surface of Mars since the late 1990s, including the Curiosity rover in 2012 and the Perseverance rover in 2021. The Rover Coder simulates driving a rover on Mars while serving as an introduction to basic coding.