Funexpected Math, a freeapp foriOS devices from Funexpected Ltd, embeds findings in educational neuroscience into digital logic games for children aged 3 to 7. The 11 games are situated across the landscapes of Japan, Egypt, and Greenland. Children tap, cut, slide, grab, and move animated onscreen objects to propel the story forward. For example, children learn counting by feeding a monkey with the correct amount of juicy berries gathered from various branches. They create algorithms for a ninja to climb through a skyscraper to meet his friend, Kitty. They recognize patterns and assemble figures from parts to continue a sequence of mysterious Egyptian deities. And they apply logic by catching a specific type of fish with a net and filling a fishpond with the haul. The difficulty level is adaptive and tailored to a child’s level of competence depending on correctly solved challenges. The app runs a subscription-based model of $3.99 monthly or $31.99 yearly.
Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in December.
With the Math in the Media program from the American Mathematical Society (AMS), teachers can stay up-to-date with math in current events and get ideas for classroom activities. The site has two components: Digests of Math in the Media and Tony Phillips’ Take on Math in the Media.
Imagine students saying, “I get to go to summer school”—about MATH! The MIND Research Institute’s new five-week program, designed specifically for summer school use in K–5, immerses students in rich math experiences. The program provides pre- and post-assessments, number-sense games, small-group instruction, and much more. Ninety-minute blocks, five days a week is all it takes to help build confidence and facilitate a deep conceptual understanding. Get started today and make sure your students are ready to hit the ground running in the fall.