Cross-Curricular Resource Presenting Coding Principles to Children
Designed by Primo in New Zealand, Cubetto offers a fun and engaging way for children to learn the principles of coding through a myriad of themes and subjects, including literacy, numeracy, math, and science. This friendly wooden robot encourages students to practice life skills, such as collaboration, through hands-on play and helps them to develop other important proficiencies, such as spatial awareness and storytelling. More than 20,000 educators and parents in 90-plus countries use Cubetto to introduce coding in Montessori kindergartens, primary schools, early learning centers, homeschools, special needs classrooms, afterschool programs, public libraries, and community centers. A number of resources help teachers to implement Cubetto. They can get started with the teacher’s guide and then investigate the lesson plans for more ideas on how to integrate Cubetto into the classroom. The Cubetto playset includes 1x Cubetto, 1x Board, 16x Blocks, 1x World Map, and 1x Story Book at a cost of $225 US. Other package options are available.
Meta’s Engineer for the Week (EFTW) is a free program that introduces engineering to learners (aged 11–18) historically underrepresented in STEM. Over the course of 15 to 20 hours, learners work alongside adult facilitators to build technology prototypes that address a social issue of their choice.
Sololearn offers more than 25 freecoding language courses that will suit most coding needs. It is a valuable tool for beginners and intermediate learners in particular.
Developed by researchers at TERC and Tuft University’s Center for Engineering Education and Outreach (CEEO), the Designing Biomimetic Robots curriculum challenges middle school students to learn about biomimicry by interweaving engineering, biology, robotics, and computer programming concepts through a series of engaging and practical tasks.