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Teaching 4 Tomorrow Blog

Top 5 Resources in August 2021

Sep 24, 2021 2021-09-24

By Big Deal Media

Each month we publish blogs and newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in August.

1. Grant Recognizing a Student Making a Difference in Others’ Lives
Pilot Pen recognizes everyday student heroes through its annual G2 Overachievers Student Grant, awarded to an outstanding young scholar between the ages of 13 and 19 who is making a real difference in others’ lives, outside of the classroom.

2. Hip-Hop Music That Teaches Computer Science
CodeScty is an interactive learning experience designed to introduce young people to computational thinking and coding concepts through a cultural lens that they are familiar with. CodeScty’s tech-forward music education platform includes original hip-hop music, videos, and experiential learning activities to teach computer science principles and computational thinking to seventh- and eighth-grade students.

3. Program That Develops Social and Emotional Competencies
Available at no cost, the Harmony SEL program is designed to foster communication, connection, and community, both inside and outside the classroom, and develop boys and girls into compassionate and caring adults.

4. 3D Puzzle Game with a Mysterious, Atmospheric Story
In the Machinika Museum, students will discover beautiful and mysterious machines of unknown origins through an atmospheric, galaxy-spanning 3D puzzle game. Machinika Museum takes students deep inside a dusty workshop, where they must examine and fix the technological discoveries coming from archaeological sites of the far reaches of the galaxy.

5. Frameworks for Integrating Digital Tools into Classroom Activities
Teachers can explore different educational technology integration frameworks, such as TPACK, SAMR, and PICRAT, to zero-in on what works best for them and why.

If you’ve found these resources useful and would like to see more, sign up to receive our newsletters and subscribe to our blog.

Educational Technology Gamification/Game-Based Learning Social-Emotional Learning Underserved Populations Computer Science/Coding/Programming

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