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Top 5 for July 2021

Our Top 5 Resources in June 2021

Jul 23, 2021 2021-07-23

By Beth Cherry

Each month we publish blogs and several newsletters full of digital learning, funding, professional growth, social media, and STEM resources. Below are items from our blogs and newsletters that educators turned to the most in June.

1. Recognizing Points of View in Media Blog
Navigating the news is just as hard as ever for students. Barbara Theirl’s blog outlines a lesson educators can use to help students start identifying words and phrases that could point to bias.

2. “The Oregon Trail” Game with More Accurate Representation of Native Americans
Check out a new spin on the wagon train game focuses on more accurately representing Native Americans and includes new storylines and playable Native American characters. The company Gameloft tackled the redesign of The Oregon Trail for Apple Arcade as worldwide play increased during the coronavirus pandemic

3. Social-Emotional Learning in a Remote Environment
Independence, accountability, and leadership—how do we fit these powerful life skills into a remote learning environment? Read more about it in this blog.

4. Emergency Connectivity Fund Program
The Federal Communications Commission has adopted final rules to implement the Emergency Connectivity Fund (ECF) Program. This $7.17 billion program, funded by the American Rescue Plan, will enable schools and libraries to purchase laptop and tablet computers, Wi-Fi hotspots, and broadband connectivity for students, school staff, and library patrons in need as a result of the COVID-19 pandemic.

5. Virtual STEM Series with Bilingual Learning Experiences for Students
At a time when education systems are facing the challenges of the pandemic—and fieldtrips are on hold—the Perot Museum of Nature and Science has launched an engaging 10-part, STEM-focused virtual series called The Whynauts. Designed to make science relevant, exciting, and accessible, the academically aligned episodes feature charismatic scientists, along with diverse youth actors aged 10–15, who will lead students on a knowledge-packed journey of science exploration.

If you’ve found these resources useful and would like to see more, sign up to receive our newsletters and subscribe to our blog.

Administrative Solutions At Risk Digital Literacy Gamification/Game-Based Learning Library/Media Educational Technology Social-Emotional Learning

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